Product Management & Operations · Iceland / Pakistan

Haseeb
Naveed.

Senior Product Management & Operations professional with 7+ years scaling marketplaces, developer tools, and platform ecosystems.

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Experience
CCP Games · Reykjavík
Snr. Product Manager / Snr. Product Ops — Carbon Platform & Internal Dev Tools
2025 — Present
+

Leading product for a cross-functional team of 6 engineers, 1 QA, and 1 designer building internal dev tools and asset publishing pipelines. Proposed and led initiatives across tooling stability, developer experience, and a full UI/UX redesign of core tooling implemented via Claude Code.

Simultaneously leading the open source transformation of Carbon, CCP's in-house engine, working with engineering, legal, and production to establish governance, contribution pathways, community infrastructure, and documentation for external contributors.

Team of 8 Open source strategy Dev tooling Platform governance Community infrastructure
Epic Games · Islamabad
Product Manager — Content, Merchandising & Strategy
2022 — 2024
+
FAB Marketplace

Led pricing strategy for Megascans on FAB, transitioning from a subscription model to a tiered Pay-Per-Product model. Expanded the catalog through customer research, built and optimised the content publishing pipeline, and overhauled metadata and discoverability.

+23% acquisition −16% support volume +21% ratings −20% time to publish
Epic Games · Islamabad
Associate Product Manager — Technical, Content & Creator Tools
2021 — 2022
+
Quixel Bridge

Contributed to the launch of Bridge, a desktop app sitting on top of the Megascans marketplace offering asset browsing, purchasing, downloading, and one-click integration with game engines and 3D software. Built stakeholder-facing analytics dashboards and owned end-to-end feature delivery across design, engineering, and executive stakeholders.

+46% subscriptions +33% MAU −40% manual reporting
Quixel (acq. Epic Games) · Islamabad
Senior Marketplace Manager — Megascans
2019 — 2021
+
Quixel Megascans

Sole operator managing a rapidly scaling catalog, publishing content and single-handedly rewriting the metadata architecture as the library grew from 7,000 to 18,000+ listings. Designed a 0→1 taxonomy and curation system, raised CSAT by 36 points to 83.5%.

7K → 18K listings +109% downloads 83.5% CSAT 110K users surveyed
Motive (ex KeepTruckin) · Islamabad
Technical Support Specialist
2018 — 2019
+

Technical support across email, chat, and voice for a fleet management SaaS. Triaged issues to product and engineering, and contributed to the customer knowledge base.

Case Studies
Epic Games · Pricing Strategy
Rethinking how the world's largest 3D asset library charges for its content
2022 – 2024
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+23% acquisition 18K+ assets repriced Subscription to PPP
Quixel · Catalog & Taxonomy
Building a 0→1 curation system for an 18,000+ asset marketplace
2019 – 2021
Coming soon
18K+ assets +109% downloads 83.5% CSAT
CCP Games · Open Source
Taking an in-house game engine open source
2025 – Present
Coming soon
Skills

Product

  • Roadmapping
  • Pricing Strategy
  • Feature Prioritization
  • Release Planning
  • Backlog Management
  • Sprint Planning
  • A/B Testing
  • Agile

Research

  • Customer Interviews
  • Survey Design
  • Market Research
  • Competitive Analysis
  • Stakeholder Management

Analytics

  • SQL
  • Python
  • Tableau
  • Metabase
  • Excel

Tools

  • Figma
  • JIRA
  • Notion
  • Asana
  • GitHub
  • Miro
  • Slack

AI

  • Claude Code
  • LLM workflows

Languages

  • English (C1)
  • Urdu
  • Punjabi
Contact